I put some work into the Rav and Nash graphics engine this weekend, and got some good results. The characters look a lot like when I started, which is a good thing. All characters are now based on a flexible model, using parameters to define the differences between characters.
What’s left? The artwork is solid, but I still need to build a user interface. (The Mr. Halloween interface isn’t as easy to use as I’d hoped.) Once that’s done, I’ll be able to start making Rav and Nash cartoons again.